![]() ![]() Kerbal Space Program uses a very complex, very realistic physics model to calculate how well your rocket will launch and fly, both sub-orbitally and in space, if you get there. It helps to have a basic understanding of physics - although if you play this game for long your understanding will not remain basic. As you play, the science you gain from each mission allows you to research and develop more and more advanced parts, until you find yourself launching drones into the sun and landing a Kerbonaut on the other planets in your solar system. To do this you construct rockets and launch them, aiming to achieve various milestones like reaching space, orbiting the planet, and landing a Kerbal on Mun or Minmas, Kerbin's twin satellites. In Kerbal Space Program you take control of a space science facility on the planet Kerbin and try to guide the intrepid (and adorable) Kerbal scientists and astronauts in the development of their own space program, a very close analogue of the NASA space program of the 1960s. This is the first in our series on Surprisingly Educational Games. With the indie game revolution of recent years the space has been made for smaller-budget, niche games, and it turns out that one niche a whole lot of people wanted to cram into was realistic space exploration simulation, hence Kerbal Space Program, a game which has come out of two years of beta this week, and which is exciting gamers and educators alike with its engaging gameplay and realistic physics modelling. Educational games used to be poorly-made basic literacy and numeracy programs of questionable efficacy and certainly of no use to students studying serious senior school subjects. When you say "educational game" people tend to switch off. ![]()
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